Silver
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Gain 3 gold per 10 Health your Tactician loses.
At the start of the next 2 rounds, gain a random item component.
Each time you level up, gain the same random Tier 2 champion.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Leveling up costs 3 XP less.
Your champions holding an item gain 200 health.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
When an enemy dies, the nearest allied unit is healed for 225.
After 8 player combats. choose 1 of 4 Support items.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Gain a Component Anvil and 4 Gold.
Gain 1 random completed item.
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
When you reach Level 9, gain 33 gold.
Gain an Ornn Item Anvil after 8 player combats.
Gain a copy of each Tier One champion.
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain a random component.
After 15 seconds of combat, your units deal 30% more damage.
When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
When you reach Level 9, gain 10 gold and 50.
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Gain 9 free Shop rerolls that never expire.
Gain 10 XP.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Gain a free Shop reroll after every 4 rerolls.
Enemies have a 25% chance to drop loot when killed.
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Gain 4 components after you lose 50 player health.
Gain 3 gold whenever you break your win or loss streak.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain 1 random component and 2 random Tier 3 champions.
Increase your current and maximum player health by 30.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)
You can always move freely on Carousel rounds. Gain 3 Gold.