Combat start: champions holding 2 items gain a random 3rd completed item.
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
At the start of the next 6 rounds, gain a random item component.
As you level, gain more powerful items.Level 4: Component AnvilLevel 6: Completed Item AnvilLevel 8: choose 1 of 5 Radiant items.
Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Your champions holding an item gain 555 health.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 item component(s).This defensive item helps you gain more gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
You no longer gain interest. Round start: gain 4 XP.<rules>Interest is extra gold you gain per 10g saved.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Gain 20 gold. Your max interest is increased to 10.
Gain 30 gold. Your maximum interest is increased to 10.
Gain 40 gold. Your maximum interest is increased to 10.
Create a clone of your Headliner champion with 100%-130% of its base health (based on stage level). You cannot equip items on the clone.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Your max level is 7. Gain 75 Gold.
Your units' Abilities can critically strike. Your units gain 40% Critical Strike chance.
When you buy XP, gain an additional 2. Gain 8 immediately.
Gain an Artifact anvil now and after every 10 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain +1 max team size and a Champion Duplicator.
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain a random Radiant item.
Gain an Infinity Force. After 5 player combats, gain another.
Gain an Infinity Force. After 3 player combats, gain another.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Enemies have a 40% chance to drop loot when killed.
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.At the start of the next 2 stages, gain that 4-cost champion again.
Gain 1 Training Dummy with 2 permanently attached Support item(s).
All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 8 gold now.
When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed, and 35% Critical Strike Chance. Anytime you 3-star, gain a 2-star copy.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Round Start: Gain 3 gold. If you have at least 40 gold, heal 2 player Health.
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.