DAK.GG
SET 10 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage |
Recurve Bow +10% Attack Speed | +10% Attack Speed |
Chain Vest +20 Armor | +20 Armor |
Negatron Cloak +20 Magic Resist | +20 Magic Resist |
Needlessly Large Rod +10 Ability Power | +10 Ability Power |
Tear of the Goddess +15 Mana | +15 Mana |
Giant's Belt +150 Health | +150 Health |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance |
Spatula It must do something... | It must do something... |
Deathblade Deal 8% bonus damage. | Deal 8% bonus damage. |
Giant Slayer Deal 25% more damage to enemies with more than 1600 maximum Health. | Deal 25% more damage to enemies with more than 1600 maximum Health. |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] |
Bloodthirster Gain 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt | Gain 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt |
Hextech Gunblade Gain 22% Omnivamp, which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt | Gain 22% Omnivamp, which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. |
Infinity Edge Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Red Buff Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Titan’s Resolve Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. |
Runaan's Hurricane Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage. |
Guinsoo's Rageblade Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. |
Statikk Shiv Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
Nashors' Tooth After casting an Ability, gain 40% Attack Speed for 5 seconds. | After casting an Ability, gain 40% Attack Speed for 5 seconds. |
Last Whisper Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
Bramble Vest Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies Cooldown: 2 seconds | Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Sunfire Cape Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Take 8% less damage. While above 50% Health, take 15% less damage, instead. | Take 8% less damage. While above 50% Health, take 15% less damage, instead. |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 5% max Health. | Gain 9% max health. Every 2 seconds, heal 5% max Health. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor |
Quicksilver Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
Crownguard Combat start: Gain a 30% max Health Shield for 8 seconds.
When the shield expires, gain 35 Ability Power. | Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist |
Rabadon's Deathcap Deal 20% bonus damage. | Deal 20% bonus damage. |
Archangel's Staff Combat start: Gain 30 Ability Power every 5 seconds. | Combat start: Gain 30 Ability Power every 5 seconds. |
Morellonomicon Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Protector's Vow Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
Adaptive Helm Combat Start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds. | Combat Start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds. |
Blue Buff Max mana reduce by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion] | Max mana reduce by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion] |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). |
Hand Of Justice Gain 2 effects: * 15% Attack Damage and 15 Ability Power. * 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt | Gain 2 effects: * 15% Attack Damage and 15 Ability Power. * 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt |
Warmog's Armor Gain 8% max health. | Gain 8% max health. |
Guardbreaker After damaging a Shield, deal 25% more damage for 3 seconds. | After damaging a Shield, deal 25% more damage for 3 seconds. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 maximum team size. | Your team gains +1 maximum team size. |
Aegis of the Legion Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] | Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] |
Banshee's Veil Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] |
Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] |
Needlessly Big Gem If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] | If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] |
Obsidian Cleaver Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor | Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor |
Randuin's Omen Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] |
Shroud of Stillness Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
Virtue of the Martyr Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds. [Support item] | Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds. [Support item] |
Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
Zz'Rot Portal Combat start: Summon a large Voidspawn that forces nearby enemies to attack it. [Support item] | Combat start: Summon a large Voidspawn that forces nearby enemies to attack it. [Support item] |
Anima Visage Heal 2.5% max health every second. | Heal 2.5% max health every second. |
Blacksmith's Gloves Each round: Equip 2 random Ornn items. [Consumes 3 item slots] | Each round: Equip 2 random Ornn items. [Consumes 3 item slots] |
Death's Defiance Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] | Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] |
Deathfire Grasp Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
Diamond Hands Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. |
Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. |
Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold . [Unique - Only One Per Champion] |
Goldmancer's Staff Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill. | Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill. |
Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health. | Combat start: If there are no adjacent allies, gain 600 Health. |
Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. [Unique - only 1 per champion] |
Sniper's Focus Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target. | Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target. |
Tricksters Glass Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). |
Blessed Bloodthirster Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. | Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. |
Blue Blessing Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] | Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] |
Brink of Dawn Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] |
Bulwark's Oath Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. |
Covalent Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist |
Crest of Cinders Deal 8% bonus damage. Attacks 3% Burn and 50% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Deal 8% bonus damage. Attacks 3% Burn and 50% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Demon Slayer Deal 60% more damage to enemies with more than 1600 max Health. | Deal 60% more damage to enemies with more than 1600 max Health. |
Dragon's Will Gain 18% max health. Every 2 seconds, regenerate 10% maximum Health. | Gain 18% max health. Every 2 seconds, regenerate 10% maximum Health. |
Dvarapala Stoneplate Grant 20 Armor and 20 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | Grant 20 Armor and 20 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
Equinox 30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Eternal Whisper Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
Fist of Fairness Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
Glamorous Gauntlet Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Guinsoo's Reckoning Attacks grant +10% bonus Attack Speed. This effect stacks. | Attacks grant +10% bonus Attack Speed. This effect stacks. |
Hextech Lifeblade The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. |
Jak'sho the Protean Combat Start: Front Two Rows: 80 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds. | Combat Start: Front Two Rows: 80 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds. |
Legacy of the Colossus Take 12% less damage. While above 40% Health, take 18% less damage, instead. | Take 12% less damage. While above 40% Health, take 18% less damage, instead. |
Luminous Deathblade Deal 12% bonus damage. | Deal 12% bonus damage. |
More More-ellonomicon Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Nashors' Tooth Radiant After casting an Ability, gain 80% Attack Speed for 8 seconds. | After casting an Ability, gain 80% Attack Speed for 8 seconds. |
Quickestsilver Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
Rabadon's Ascended Deathcap Deal 50% bonus damage. | Deal 50% bonus damage. |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
Rosethorn Vest Gain 8% max health. Take 20% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds | Gain 8% max health. Take 20% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds |
Royal Crownshield Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. |
Runaan's Tempest Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. | Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. |
Spear of Hirana Attack restore 10 additional Mana. | Attack restore 10 additional Mana. |
Statikk Favor Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist |
Sterak's Megashield Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. | Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. |
Stride breaker After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. |
Sunlight Cape Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received | Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. |
Urf-Angel's Staff Combat start: Gain 40 Ability Power every 4 seconds. | Combat start: Gain 40 Ability Power every 4 seconds. |
Warmog's Pride Gain 12% max health. Regenerate 1% max Health per second. | Gain 12% max health. Regenerate 1% max Health per second. |
Zenith Edge Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
8-Bit Emblem The holder gains the 8-Bit trait. [Unique - Only One Per Champion] | The holder gains the 8-Bit trait. [Unique - Only One Per Champion] |
Big Shot Emblem The holder gains the Big Shot trait. [Unique - Only One Per Champion] | The holder gains the Big Shot trait. [Unique - Only One Per Champion] |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion] | The holder gains the Bruiser trait. [Unique - Only One Per Champion] |
Country Emblem The holder gains the Country trait. [Unique - Only One Per Champion] | The holder gains the Country trait. [Unique - Only One Per Champion] |
Crowd Diver Emblem The holder gains the Crowd Diver trait. [Unique - Only One Per Champion] | The holder gains the Crowd Diver trait. [Unique - Only One Per Champion] |
Dazzler Emblem The holder gains the Dazzler trait. [Unique - Only One Per Champion] | The holder gains the Dazzler trait. [Unique - Only One Per Champion] |
Disco Emblem The holder gains the Disco trait. [Unique - Only One Per Champion] | The holder gains the Disco trait. [Unique - Only One Per Champion] |
Edgelord Emblem The holder gains the Edgelord trait. [Unique - Only One Per Champion] | The holder gains the Edgelord trait. [Unique - Only One Per Champion] |
Emo Emblem The holder gains the Emo trait. [Unique - Only One Per Champion] | The holder gains the Emo trait. [Unique - Only One Per Champion] |
Executioner Emblem The holder gains the Executioner trait. [Unique - Only One Per Champion] | The holder gains the Executioner trait. [Unique - Only One Per Champion] |
Guardian Emblem The holder gains the Guardian trait. [Unique - Only One Per Champion] | The holder gains the Guardian trait. [Unique - Only One Per Champion] |
Heartsteel Emblem The holder gains the Heartsteel trait. [Unique - Only One Per Champion] | The holder gains the Heartsteel trait. [Unique - Only One Per Champion] |
Hyperpop Emblem The holder gains the Hyperpop trait. [Unique - Only One Per Champion] | The holder gains the Hyperpop trait. [Unique - Only One Per Champion] |
K/DA Emblem The holder gains the K/DA trait. [Unique - Only One Per Champion] | The holder gains the K/DA trait. [Unique - Only One Per Champion] |
Mosher Emblem The holder gains the Mosher trait. [Unique - Only One Per Champion] | The holder gains the Mosher trait. [Unique - Only One Per Champion] |
Pentakill Emblem The holder gains the Pentakill trait. [Unique - Only One Per Champion] | The holder gains the Pentakill trait. [Unique - Only One Per Champion] |
Punk Emblem The holder gains the Punk trait. [Unique - Only One Per Champion] | The holder gains the Punk trait. [Unique - Only One Per Champion] |
Rapidfire Emblem The holder gains the Rapidfire trait. [Unique - Only One Per Champion] | The holder gains the Rapidfire trait. [Unique - Only One Per Champion] |
Sentinel Emblem The holder gains the Sentinel trait. [Unique - Only One Per Champion] | The holder gains the Sentinel trait. [Unique - Only One Per Champion] |
Spellweaver Emblem The holder gains the Spellweaver trait. [Unique - Only One Per Champion] | The holder gains the Spellweaver trait. [Unique - Only One Per Champion] |
Superfan Emblem The holder gains the Superfan trait. [Unique - Only One Per Champion] | The holder gains the Superfan trait. [Unique - Only One Per Champion] |
True Damage Emblem The holder gains the True Damage trait. [Unique - Only One Per Champion] | The holder gains the True Damage trait. [Unique - Only One Per Champion] |