DAK.GG
SET 10 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() Anima Visage Heal 2.5% max health every second. | Heal 2.5% max health every second. |
![]() Blacksmith's Gloves Each round: Equip 2 random Ornn items. [Consumes 3 item slots] | Each round: Equip 2 random Ornn items. [Consumes 3 item slots] |
![]() Death's Defiance Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] | Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] |
![]() Deathfire Grasp Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
![]() Diamond Hands Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. |
![]() Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] |
![]() Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. |
![]() Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold . [Unique - Only One Per Champion] |
![]() Goldmancer's Staff Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill. | Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill. |
![]() Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health. | Combat start: If there are no adjacent allies, gain 600 Health. |
![]() Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
![]() Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
![]() Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. [Unique - only 1 per champion] |
![]() Sniper's Focus Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target. | Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target. |
![]() Tricksters Glass Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
![]() Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |