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SET 9.5 Items

Item Guide
ItemItem & DescriptionDescription
Adaptive Implant
Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%.

Omnivamp: Heal for percentage of damage dealt
Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%.

Omnivamp: Heal for percentage of damage dealt
Hextech Exoskeleton
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health.
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health.
Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal Attack Damage as bonus true damage.
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal Attack Damage as bonus true damage.
Shimmer Injector
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Unstable Chemtank
Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Virulent Bioware
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage.
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage.
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