DAK.GG
SET 9.5 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Adaptive Implant Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp. Overcharge: Always gain both effects, and their power is increased by 60%. Omnivamp: Heal for percentage of damage dealt | Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp. Overcharge: Always gain both effects, and their power is increased by 60%. Omnivamp: Heal for percentage of damage dealt |
Hextech Exoskeleton Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health. | Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health. |
Robotic Arm Mod: Attacks have a 40% chance to trigger 1 additional attack. Overcharge: Attacks and abilities deal Attack Damage as bonus true damage. | Mod: Attacks have a 40% chance to trigger 1 additional attack. Overcharge: Attacks and abilities deal Attack Damage as bonus true damage. |
Shimmer Injector Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health. Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health. | Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health. Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health. |
Unstable Chemtank Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes. Overcharge: Explosion radius is increased to 3 hexes. | Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes. Overcharge: Explosion radius is increased to 3 hexes. |
Virulent Bioware Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds. Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage. | Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds. Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage. |