Augment Guide
AugmentAugment & Description | Description |
---|---|
Backup Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows. | Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows. |
Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Beggars can be Choosers You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
Blade Dance Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. | Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. |
Blistering Strikes Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
Branching Out Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Bulky Buddies I Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. |
Called Shot Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Combat Medic Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%. | Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%. |
Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Crafted Crafting Whenever you craft a completed item, gain 3 rerolls. | Whenever you craft a completed item, gain 3 rerolls. |
Delayed Start Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. |
Diversified Portfolio Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold. | Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold. |
Diversified Portfolio+ Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. | Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. |
Dummify Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. | Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. |
Eye For An Eye For every 15 ally champions that die, gain a random component (max 4). | For every 15 ally champions that die, gain a random component (max 4). |
Eye For An Eye+ Gain a random component. For every 13 ally champions that die, gain another component (max 3). | Gain a random component. For every 13 ally champions that die, gain another component (max 3). |
Find Your Center Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. |
Fine Vintage Completed items left on your bench for 4 rounds transform into Support Anvils. | Completed items left on your bench for 4 rounds transform into Support Anvils. |
Firesale Each round, steal a random champion from the shop. Gain 1 gold. | Each round, steal a random champion from the shop. Gain 1 gold. |
Glass Cannon I Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp. | Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp. |
Good For Something I Champions that aren't holding items have a 50% to drop 1 gold on death. | Champions that aren't holding items have a 50% to drop 1 gold on death. |
Health is Wealth I Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing. | Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing. |
I Hope This Works Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has less damage falloff, but deals 60% damage to ALLIES. | Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has less damage falloff, but deals 60% damage to ALLIES. |
Iron Assets Gain a component anvil and 4 gold. The anvil offers 4 choices. | Gain a component anvil and 4 gold. The anvil offers 4 choices. |
Item Collector I Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. |
Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now. | After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now. |
Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lineup Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lone Hero Your last surviving unit gains 140% Attack Speed and 30% Durability | Your last surviving unit gains 140% Attack Speed and 30% Durability |
Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
Mad Chemist Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed. Magic Damage: 160% / 240% / 360% / 480% | Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed. Magic Damage: 160% / 240% / 360% / 480% |
Manaflow I Your units that start combat in the back row gain 2 additional Mana per attack. | Your units that start combat in the back row gain 2 additional Mana per attack. |
Mentorship I If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. |
Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One For All I Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. |
One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered For the next stage, you only get 1 bench slot. After, get 3 item components. | For the next stage, you only get 1 bench slot. After, get 3 item components. |
Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience Is a Virtue If you did not buy a champion last round, gain 2 free rerolls. | If you did not buy a champion last round, gain 2 free rerolls. |
Placebo Gain 8 gold. Your team gains 1% Attack Speed. | Gain 8 gold. Your team gains 1% Attack Speed. |
Placebo+ Gain 15 gold. Your team gains 1% Attack Speed. | Gain 15 gold. Your team gains 1% Attack Speed. |
Power Up Your next augment is one tier higher. | Your next augment is one tier higher. |
Pumping Up I Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. |
Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
Reroll Transfer For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. |
Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rigged Shop Your next shop and every 4 shops will contain all 3-cost champions. | Your next shop and every 4 shops will contain all 3-cost champions. |
Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Silver Spoon Gain 10 XP. | Gain 10 XP. |
Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Superstars I Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. | Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. |
Support Mining Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy. | Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy. |
Support Mining+ Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy. | Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy. |
Survivor After 3 players are eliminated, gain 60 gold. | After 3 players are eliminated, gain 60 gold. |
Team Building Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Titanic Titan Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower. |
Trolling Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40. | Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40. |
Young and Wild and Free You can always move freely on Carousel rounds. Gain 2 gold. | You can always move freely on Carousel rounds. Gain 2 gold. |
A Golden Find Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. | Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. |
A Magic Roll Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
Academy Crest Gain an Academy Emblem and a Leona. | Gain an Academy Emblem and a Leona. |
Adrenaline Burst Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. | Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. |
Aerial Warfare Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. | Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. |
All That Shimmers Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
Ambusher Crest Gain an Ambusher Emblem and a Camille. | Gain an Ambusher Emblem and a Camille. |
Another Anomaly After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion. | After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion. |
Arcane Retribution When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir. | When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir. |
Artillerist Crest Gain an Artillerist Emblem and a Tristana. | Gain an Artillerist Emblem and a Tristana. |
Automata Crest Gain an Automata Emblem and a Nocturne. | Gain an Automata Emblem and a Nocturne. |
BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
Bad Luck Protection Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. |
Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Black Rose Crest Gain a Black Rose Emblem. | Gain a Black Rose Emblem. |
Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Bronze For Life I Your team gains 1.5% Damage Amp for each Bronze-tier trait. | Your team gains 1.5% Damage Amp for each Bronze-tier trait. |
Bruiser Crest Gain a Bruiser Emblem and a Sett. | Gain a Bruiser Emblem and a Sett. |
Brutal Revenge Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. | Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. |
Built Different II Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). |
Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Category Five Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
Chem-Baron Crest Gain a Chem-Baron Emblem and a Renata Glasc. | Gain a Chem-Baron Emblem and a Renata Glasc. |
Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost. | Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost. |
Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Conqueror Crest Gain a Conqueror Emblem and a Rell. | Gain a Conqueror Emblem and a Rell. |
Contested After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game. | After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game. |
Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. |
Crimson Pact Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies. | Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies. |
Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
Crown's Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. |
Domination Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. | Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. |
Dominator Crest Gain a Dominator Emblem and a Blitzcrank. | Gain a Dominator Emblem and a Blitzcrank. |
Dragon's Spirit Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Enforcer Crest Gain an Enforcer Emblem and a Loris. | Gain an Enforcer Emblem and a Loris. |
Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls. |
Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Family Crest Gain a Family Emblem and a Violet. | Gain a Family Emblem and a Violet. |
Firelight Crest Gain a Firelight Emblem and a Zeri. | Gain a Firelight Emblem and a Zeri. |
Forbidden Magic Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. | Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. |
Forward Thinking Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold. | Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold. |
Fractured Crystals When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne. | When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne. |
Glass Cannon II Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp. |
Gloves Off Gain a Vander. Your strongest Vander gains a brand new Ability that deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit. | Gain a Vander. Your strongest Vander gains a brand new Ability that deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit. |
Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Golemify Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. | Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. |
Health is Wealth II Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing. | Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing. |
Heavily Smash Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. | Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. |
Heroic grab bag Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
Investment Strategy I Your champions gain 7 permanent max health per interest you earn. | Your champions gain 7 permanent max health per interest you earn. |
Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. |
Law Enforcement Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. | Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. |
Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Loot Explosion Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. | Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. |
Mace's Will Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Manaflow II Your units that start combat in the back row gain 4 additional Mana per attack. | Your units that start combat in the back row gain 4 additional Mana per attack. |
Mentorship II If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
Moonlight Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power. | Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power. |
NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. |
Noble Sacrifice When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance. |
Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
Noxian Guillotine Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. | Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. |
One For All II Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
Overheal Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
Paint the Town Blue When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. | When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. |
Pair of Fours If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. |
Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Pit Fighter Crest Gain a Pit Fighter Emblem and an Urgot. | Gain a Pit Fighter Emblem and an Urgot. |
Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Powered Shields While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds. | While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds. |
Prizefighter Gain 2 item component(s). Every 5 wins gives you an item component. | Gain 2 item component(s). Every 5 wins gives you an item component. |
Pumping Up II Your team gains 10% Attack Speed now. Each round after, they gain 1% more. | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. |
Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Quickstriker Crest Gain a Quickstriker Emblem and an Akali. | Gain a Quickstriker Emblem and an Akali. |
Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Rebel Crest Gain a Rebel Emblem and an Akali. | Gain a Rebel Emblem and an Akali. |
ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Rocket Collection Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. | Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. |
Rocket Collection+ Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. | Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. |
Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
Sated Spellweaver After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. | After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. |
Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger The first 4 enemy champions that die each combat grant their closest ally a completed item. | The first 4 enemy champions that die each combat grant their closest ally a completed item. |
Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
Scrap Crest Gain a Scrap Emblem and a Ziggs. | Gain a Scrap Emblem and a Ziggs. |
Sentinel Crest Gain a Sentinel Emblem and a Rell. | Gain a Sentinel Emblem and a Rell. |
Shield Bash Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. | Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. |
Shop Glitch During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds. | During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds. |
Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Sniper Crest Gain a Sniper Emblem and a Zeri. | Gain a Sniper Emblem and a Zeri. |
Sniper's Nest Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. | Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. |
Sorcerer Crest Gain a Sorcerer Emblem and a Vladimir. | Gain a Sorcerer Emblem and a Vladimir. |
Spear's Will Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. |
Spirit Link Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Starry Night 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
Starry Night+ 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
Superstars II Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls. | Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls. |
Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
The Mutation Survives Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. | Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. |
Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
Tomb Raider I For the next 3 players eliminated, choose one of their items to keep. | For the next 3 players eliminated, choose one of their items to keep. |
Top of the Scrap Heap Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle. | Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle. |
Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector Gain a free Shop reroll every round. Gain 1 gold. | Gain a free Shop reroll every round. Gain 1 gold. |
Training Arc Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot. | Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot. |
Trait Tracker The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. |
Trait: Martial Law When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa. | When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa. |
Trait: Menaces While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco. | While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco. |
Trait: Reunion When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko. | When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko. |
Trait: Sisters Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx. | Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx. |
Trait: Unlikely Duo Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika. | Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika. |
Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed. |
Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
Unleash the Beast Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. |
Vampiric Vitality You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
Visionary Crest Gain a Visionary Emblem and a Renata Glasc. | Gain a Visionary Emblem and a Renata Glasc. |
Voidcaller For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. | For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. |
Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
War for the Undercity Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. | Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. |
Warpath After dealing 60 player damage, gain a chest of high cost champions and items. | After dealing 60 player damage, gain a chest of high cost champions and items. |
Watcher Crest Gain a Watcher Emblem and a Vander. | Gain a Watcher Emblem and a Vander. |
Welcome to the Playground If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. | If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. |
What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
Why Not Both? While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. | While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. |
Worth the Wait Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |
Academy Crown Gain an Academy Emblem and a random sponsored item. | Gain an Academy Emblem and a random sponsored item. |
Ambusher Crown Gain an Ambusher Emblem, a Hand of Justice, and a Camille. | Gain an Ambusher Emblem, a Hand of Justice, and a Camille. |
An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls. | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls. |
Anger Issues All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. | All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. |
Artifactory At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers. | At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers. |
Artillerist Crown Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana. | Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana. |
At What Cost Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. |
Automata Crown Gain an Automata Emblem, a Guardbreaker, and a Nocturne. | Gain an Automata Emblem, a Guardbreaker, and a Nocturne. |
Belt Overflow Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health. |
Birthday Present Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). |
Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds. |
Blinding Speed Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
Bronze For Life II Your team gains 350% Damage Amp and 200% Durability for each Bronze-tier trait. | Your team gains 350% Damage Amp and 200% Durability for each Bronze-tier trait. |
Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Sett. | Gain a Bruiser Emblem, a Redemption, and a Sett. |
Build a Bud! Gain a random 3-star 1-cost champion and 8 gold. | Gain a random 3-star 1-cost champion and 8 gold. |
Bulky Buddies III Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. |
Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
Calculated Enhancement Each combat, 4 random champions in your last row gain 35 Attack Damage and 40 Ability Power. | Each combat, 4 random champions in your last row gain 35 Attack Damage and 40 Ability Power. |
Call to Chaos Gain a powerful and random reward.
(Randomly gain one of the following:)
[58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] | Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] |
Caretaker's Chosen As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items |
Chem-Baron Crown Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech. | Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech. |
Conqueror Crown Gain a Conqueror Emblem, a Last Whisper, and a Rell. | Gain a Conqueror Emblem, a Last Whisper, and a Rell. |
Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power. |
Dark Alley Dealings Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. | Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. |
Dominator Crown Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank. | Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank. |
Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
Enforcer Crown Gain an Enforcer Emblem, an Infinity Edge, and a Loris. | Gain an Enforcer Emblem, an Infinity Edge, and a Loris. |
Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Family Crown Gain a Family Emblem, a Redemption, a Vander, and a Violet. | Gain a Family Emblem, a Redemption, a Vander, and a Violet. |
Final Polish Gain a Support Anvil and a completed item anvil. | Gain a Support Anvil and a completed item anvil. |
Firelight Crown Gain a Firelight Emblem, a Protector's Vow, and a Scar. | Gain a Firelight Emblem, a Protector's Vow, and a Scar. |
Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. |
Flurry of Blows Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance. | Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance. |
Ghost of Friends Past Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role. | Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role. |
Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Greater Moonlight Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 50% Attack Damage and 5 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 50% Attack Damage and 5 Ability Power. |
Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
Hedge Fund Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
I'm the Carry now Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. |
Immovable Object Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. |
Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. | Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. |
Level Up! When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves. |
Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
Max Cap Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. |
One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. |
Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Piercing Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pit Fighter Crown Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank. | Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank. |
Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot! | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot! |
Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more. | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
Quality Over Quantity Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Quickstriker Crown Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne. | Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne. |
Radiant Refactor Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Rebel Crown Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali. | Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali. |
Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Scrap Crown Gain a Scrap Emblem, a Ziggs, and 2 random components. | Gain a Scrap Emblem, a Ziggs, and 2 random components. |
Sentinel Crown Gain a Sentinel Emblem, a Crownguard, and a Loris. | Gain a Sentinel Emblem, a Crownguard, and a Loris. |
Shimmerscale Essence Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. | When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. |
Sniper Crown Gain a Sniper Emblem, an Infinity Edge, and a Zeri. | Gain a Sniper Emblem, an Infinity Edge, and a Zeri. |
Sorcerer Crown Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir. | Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir. |
Spoils of War III Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
Sponging Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. |
Sword Overflow Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed. |
Tactician's Kitchen Gain a Tactician's Cape and a random Emblem. | Gain a Tactician's Cape and a random Emblem. |
The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tomb Raider II Every time a player is eliminated, choose one of their items to keep. | Every time a player is eliminated, choose one of their items to keep. |
Trait: Geniuses When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko. | When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko. |
Trait: What Could Have Been Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin. | Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin. |
Trifecta II Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed. | Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed. |
Upward Mobility Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. |
Visionary Crown Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc. | Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc. |
Void Swarm Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. | Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. |
Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed. |
Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
Watcher Crown Gain a Watcher Emblem, a Steadfast Heart, and a Scar. | Gain a Watcher Emblem, a Steadfast Heart, and a Scar. |
Worth the Wait II Gain a random 2-cost champion. Gain another copy at the start of each round for the rest of the game. | Gain a random 2-cost champion. Gain another copy at the start of each round for the rest of the game. |