DAK.GG
SET 13 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
Backup Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows. | Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows. |
Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Beggars can be Choosers You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
Blade Dance Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. | Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. |
Blistering Strikes Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
Branching Out Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Bulky Buddies I Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. |
Called Shot Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Combat Medic Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%. | Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%. |
Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Crafted Crafting Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Delayed Start Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. |
Diversified Portfolio Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold. | Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold. |
Diversified Portfolio+ Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. | Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. |
Dummify Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. | Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. |
Eye For An Eye For every 15 ally champions that die, gain a random component (max 4). | For every 15 ally champions that die, gain a random component (max 4). |
Eye For An Eye+ Gain a random component. For every 13 ally champions that die, gain another component (max 3). | Gain a random component. For every 13 ally champions that die, gain another component (max 3). |
Find Your Center Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. |
Fine Vintage Completed items left on your bench for 4 rounds transform into Support Anvils. | Completed items left on your bench for 4 rounds transform into Support Anvils. |
Firesale Each round, steal a 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a 3-cost or lower champion from the shop. Gain 1 gold. |
Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp. |
Good For Something I Champions that aren't holding items have a 50% to drop 1 gold on death. | Champions that aren't holding items have a 50% to drop 1 gold on death. |
Health is Wealth I Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total healing. | Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total healing. |
Iron Assets Gain a component anvil and 4 gold. The anvil offers 4 choices. | Gain a component anvil and 4 gold. The anvil offers 4 choices. |
Item Collector I Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. |
Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now. | After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now. |
Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lineup Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
Mad Chemist Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed. Magic Damage: 140% / 210% / 315% / 420% | Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed. Magic Damage: 140% / 210% / 315% / 420% |
Manaflow I Your units that start combat in the back row gain 2 additional Mana per attack. | Your units that start combat in the back row gain 2 additional Mana per attack. |
Mentorship I If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. |
Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One For All I Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. |
One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered For the next stage, you only get 1 bench slot. After, get 3 item components. | For the next stage, you only get 1 bench slot. After, get 3 item components. |
Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience Is a Virtue If you did not buy a champion last round, gain 2 free rerolls. | If you did not buy a champion last round, gain 2 free rerolls. |
Placebo Gain 8 gold. Your team gains 1% Attack Speed. | Gain 8 gold. Your team gains 1% Attack Speed. |
Placebo+ Gain 15 gold. Your team gains 1% Attack Speed. | Gain 15 gold. Your team gains 1% Attack Speed. |
Power Up Your next augment is one tier higher. | Your next augment is one tier higher. |
Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. |
Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
Reroll Transfer For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. |
Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rigged Shop Your next shop and every 4 shops will contain all 3-cost champions. | Your next shop and every 4 shops will contain all 3-cost champions. |
Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls. |
Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Silver Spoon Gain 10 XP. | Gain 10 XP. |
Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Superstars I Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. | Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. |
Support Mining Gain a Training Dummy. When it dies 7 times, gain a Random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 7 times, gain a Random Support Item and remove the Training Dummy. |
Support Mining+ Gain a Training Dummy. When it dies 4 times, gain a Random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 4 times, gain a Random Support Item and remove the Training Dummy. |
Survivor After 3 players are eliminated, gain 88 gold. | After 3 players are eliminated, gain 88 gold. |
Table Scraps After each carousel, gain one unit that was not taken and its item. Gain 1 gold. | After each carousel, gain one unit that was not taken and its item. Gain 1 gold. |
Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Titanic Titan Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower. |
Trolling Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50. | Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50. |
Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |