DAK.GG
SET 13 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
A Change Of Fate Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order. | Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order. |
Academy Crown Gain an Academy Emblem and a random sponsored item. | Gain an Academy Emblem and a random sponsored item. |
Ambusher Crown Gain an Ambusher Emblem, a Hand of Justice, and a Camille. | Gain an Ambusher Emblem, a Hand of Justice, and a Camille. |
An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator on select and at the start of the next 3 stages. | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator on select and at the start of the next 3 stages. |
Anger Issues All your current and future completed items transform into Guinsoo's Rageblades that grant 50 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power. | All your current and future completed items transform into Guinsoo's Rageblades that grant 50 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power. |
Artillerist Crown Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana. | Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana. |
At What Cost Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. |
Automata Crown Gain an Automata Emblem, a Guardbreaker, and a Nocturne. | Gain an Automata Emblem, a Guardbreaker, and a Nocturne. |
Belt Overflow Gain 4 Giant's Belts. Your Giant's Belts grant +90 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +90 bonus Health. |
Birthday Present Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). |
Black Rose Crown Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia. | Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia. |
Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds. |
Blinding Speed Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
Bronze For Life II Your team gains 350% Damage Amp and 100% Durability for each Bronze-tier trait. | Your team gains 350% Damage Amp and 100% Durability for each Bronze-tier trait. |
Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Sett. | Gain a Bruiser Emblem, a Redemption, and a Sett. |
Build a Bud! Gain a random 3-star 1-cost champion and 10 gold. | Gain a random 3-star 1-cost champion and 10 gold. |
Bulky Buddies III Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. |
Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
Calculated Enhancement Each combat, 4 random champions in your last 2 row gain 40 Attack Damage and 50 Ability Power. | Each combat, 4 random champions in your last 2 row gain 40 Attack Damage and 50 Ability Power. |
Call to Chaos Gain a powerful and random reward.
(Randomly gain one of the following:)
[58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] | Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] |
Caretaker's Chosen As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items |
Chem-Baron Crown Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech. | Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech. |
Conqueror Crown Gain a Conqueror Emblem, a Last Whisper, and a Rell. | Gain a Conqueror Emblem, a Last Whisper, and a Rell. |
Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power. |
Dominator Crown Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank. | Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank. |
Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
Enforcer Crown Gain an Enforcer Emblem, an Infinity Edge, and a Maddie. | Gain an Enforcer Emblem, an Infinity Edge, and a Maddie. |
Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Experiment Crown Gain an Experiment Emblem, a Bloodthirster, and an Urgot. | Gain an Experiment Emblem, a Bloodthirster, and an Urgot. |
Family Crown Gain a Family Emblem, a Redemption. | Gain a Family Emblem, a Redemption. |
Final Polish Gain a Support Anvil and a completed item anvil. | Gain a Support Anvil and a completed item anvil. |
Firelight Crown Gain a Firelight Emblem, a Protector's Vow, and a Scar. | Gain a Firelight Emblem, a Protector's Vow, and a Scar. |
Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. |
Flurry of Blows Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. | Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. |
Ghost of Friends Past Whenever an allied champion dies, your team permanently gains 6 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. | Whenever an allied champion dies, your team permanently gains 6 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. |
Glorious Evolution Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet. | Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet. |
Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Greater Moonlight Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 50% Attack Damage and 5 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 50% Attack Damage and 5 Ability Power. |
Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
Hedge Fund Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
I'm the Carry now Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. |
Immovable Object Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. |
Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. | Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. |
Level Up! When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves. |
Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
Max Cap Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. |
One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. |
Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Piercing Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pit Fighter Crown Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank. | Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank. |
Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot! | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot! |
Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more. | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
Quality Over Quantity Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items also gain 12% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items also gain 12% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Quickstriker Crown Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne. | Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne. |
Radiant Refactor Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Rebel Crown Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali. | Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali. |
Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Scrap Crown Gain a Scrap Emblem, a Ziggs, and 2 random components. | Gain a Scrap Emblem, a Ziggs, and 2 random components. |
Sentinel Crown Gain a Sentinel Emblem, a Crownguard, and a Loris. | Gain a Sentinel Emblem, a Crownguard, and a Loris. |
Shimmerscale Essence Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. | When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. |
Sniper Crown Gain a Sniper Emblem, an Infinity Edge, and a Zeri. | Gain a Sniper Emblem, an Infinity Edge, and a Zeri. |
Sorcerer Crown Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir. | Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir. |
Spoils of War III Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
Sponging Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. |
Sword Overflow Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed. |
Tactician's Kitchen Gain a Tactician's Cape and a random Emblem. | Gain a Tactician's Cape and a random Emblem. |
The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tomb Raider II Every time a player is eliminated, choose one of their items to keep. | Every time a player is eliminated, choose one of their items to keep. |
Trait: Geniuses When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage. Gain a Heimerdinger and Ekko, Jeweled Gauntlet. | When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage. Gain a Heimerdinger and Ekko, Jeweled Gauntlet. |
Trait: What Could Have Been Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin. | Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin. |
Trifecta II Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed. | Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed. |
Upward Mobility Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. |
Visionary Crown Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc. | Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc. |
Void Swarm Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. | Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. |
Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed. |
Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
Watcher Crown Gain a Watcher Emblem, a Steadfast Heart, and a Scar. | Gain a Watcher Emblem, a Steadfast Heart, and a Scar. |
What You Really Are Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage. | Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage. |
Worth the Wait II Gain a random 2-cost champion. Gain another copy at the start of each round for the rest of the game. | Gain a random 2-cost champion. Gain another copy at the start of each round for the rest of the game. |