DAK.GG
SET 13 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
A Golden Find Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. | Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. |
A Magic Roll Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
Academic Research Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal. | Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal. |
Academy Crest Gain an Academy Emblem and a Leona. | Gain an Academy Emblem and a Leona. |
Adrenaline Burst Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. | Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. |
Aerial Warfare Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. | Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. |
All That Shimmers Choose a gold-generating Artifact items and gain a Magnetic Remover. Interest is extra gold you gain per 10g saved. | Choose a gold-generating Artifact items and gain a Magnetic Remover. Interest is extra gold you gain per 10g saved. |
All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Interest is extra gold you gain per 10g saved. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Interest is extra gold you gain per 10g saved. |
Ambusher Crest Gain an Ambusher Emblem and a Camille. | Gain an Ambusher Emblem and a Camille. |
Another Anomaly After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion. | After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion. |
Artillerist Crest Gain an Artillerist Emblem and a Tristana. | Gain an Artillerist Emblem and a Tristana. |
Automata Crest Gain an Automata Emblem and a Nocturne. | Gain an Automata Emblem and a Nocturne. |
BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
Bad Luck Protection Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. |
Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Black Rose Crest Gain a Black Rose Emblem. | Gain a Black Rose Emblem. |
Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Bronze For Life I Your team gains 1.5% Damage Amp for each Bronze-tier trait. | Your team gains 1.5% Damage Amp for each Bronze-tier trait. |
Bruiser Crest Gain a Bruiser Emblem and a Sett. | Gain a Bruiser Emblem and a Sett. |
Brutal Revenge Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. | Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. |
Built Different II Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage). | Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage). |
Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Category Five Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
Chem-Baron Crest Gain a Chem-Baron Emblem and a Renata Glasc. | Gain a Chem-Baron Emblem and a Renata Glasc. |
Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost. | Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost. |
Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Conqueror Crest Gain a Conqueror Emblem and a Rell. | Gain a Conqueror Emblem and a Rell. |
Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. |
Crimson Pact Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies. | Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies. |
Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
Crown's Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. |
Domination Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. | Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. |
Dominator Crest Gain a Dominator Emblem and a Blitzcrank. | Gain a Dominator Emblem and a Blitzcrank. |
Dragon's Spirit Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Enforcer Crest Gain an Enforcer Emblem. | Gain an Enforcer Emblem. |
Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls. |
Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Experiment Crest Gain an Experiment Emblem and an Urgot. | Gain an Experiment Emblem and an Urgot. |
Family Crest Gain a Family Emblem. | Gain a Family Emblem. |
Firelight Crest Gain a Firelight Emblem and a Zeri. | Gain a Firelight Emblem and a Zeri. |
Forbidden Magic Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. | Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. |
Forward Thinking Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold. | Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold. |
Fractured Crystals When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne. | When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne. |
Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
Gloves Off Gain a Vander. Your strongest Vander gains a brand new Ability that deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit. | Gain a Vander. Your strongest Vander gains a brand new Ability that deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit. |
Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Golemify Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gain 500 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gain 500 Health per stage. |
Health is Wealth II Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing. | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing. |
Heavily Smash Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. | Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. |
Heroic grab bag Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
Investment Strategy I Your champions gain 7 permanent max health per interest you earn. | Your champions gain 7 permanent max health per interest you earn. |
Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. |
Law Enforcement Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. | Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. |
Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Loot Explosion Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. | Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. |
Mace's Will Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Manaflow II Your units that start combat in the back row gain 4 additional Mana per attack. | Your units that start combat in the back row gain 4 additional Mana per attack. |
Mentorship II If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
Moonlight Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power. | Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power. |
NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. |
Noble Sacrifice When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance. |
Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
Noxian Guillotine Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. | Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. |
One For All II Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
Overheal Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
Paint the Town Blue When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. | When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. |
Pair of Fours If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. |
Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Pit Fighter Crest Gain a Pit Fighter Emblem and an Urgot. | Gain a Pit Fighter Emblem and an Urgot. |
Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Powered Shields While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds. | While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds. |
Prizefighter Gain 2 item component(s). Every 5 wins gives you an item component. | Gain 2 item component(s). Every 5 wins gives you an item component. |
Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Quickstriker Crest Gain a Quickstriker Emblem and an Akali. | Gain a Quickstriker Emblem and an Akali. |
Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Rebel Crest Gain a Rebel Emblem and an Akali. | Gain a Rebel Emblem and an Akali. |
ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Rocket Collection Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. | Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. |
Rocket Collection+ Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. | Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. |
Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
Sated Spellweaver After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. | After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. |
Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger The first 4 enemy champions that die each combat grant their closest ally a completed item. | The first 4 enemy champions that die each combat grant their closest ally a completed item. |
Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
Scrap Crest Gain a Scrap Emblem and a Ziggs. | Gain a Scrap Emblem and a Ziggs. |
Sentinel Crest Gain a Sentinel Emblem and a Rell. | Gain a Sentinel Emblem and a Rell. |
Shield Bash Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. | Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. |
Shop Glitch During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds. | During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds. |
Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Sniper Crest Gain a Sniper Emblem and a Zeri. | Gain a Sniper Emblem and a Zeri. |
Sniper's Nest Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. | Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. |
Sorcerer Crest Gain a Sorcerer Emblem and a Vladimir. | Gain a Sorcerer Emblem and a Vladimir. |
Spear's Will Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. |
Spirit Link Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Starry Night 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
Starry Night+ 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
Superstars II Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls. | Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls. |
Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
The Mutation Survives Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. | Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. |
Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
Tomb Raider I For the next 3 players eliminated, choose one of their items to keep. | For the next 3 players eliminated, choose one of their items to keep. |
Top of the Scrap Heap Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle. | Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle. |
Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector Gain a free Shop reroll every round. Gain 1 gold. | Gain a free Shop reroll every round. Gain 1 gold. |
Training Arc Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot. | Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot. |
Trait Tracker The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. |
Trait: Betrayal Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa. | Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa. |
Trait: Martial Law When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa. | When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa. |
Trait: Menaces While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco. | While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco. |
Trait: Reunion When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko. | When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko. |
Trait: Sisters Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx. | Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx. |
Trait: Unlikely Duo Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika. | Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika. |
Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed. |
Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit. |
Two Trick Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
Unleash the Beast Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. |
Vampiric Vitality You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
Visionary Crest Gain a Visionary Emblem and a Renata Glasc. | Gain a Visionary Emblem and a Renata Glasc. |
Voidcaller For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. | For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. |
Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
War for the Undercity Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. | Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. |
Warpath After dealing 60 player damage, gain a chest of high cost champions and items. | After dealing 60 player damage, gain a chest of high cost champions and items. |
Watcher Crest Gain a Watcher Emblem and a Vander. | Gain a Watcher Emblem and a Vander. |
Welcome to the Playground If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. | If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. |
What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
Why Not Both? While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. | While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. |
Worth the Wait Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |