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SET 13 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Roll 3 dice. Gain rewards based on their total.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Academy Crest
Gain an Academy Emblem and a Leona.
Gain an Academy Emblem and a Leona.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.

Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact items and gain a Magnetic Remover.

Interest is extra gold you gain per 10g saved.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Interest is extra gold you gain per 10g saved.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Gain an Ambusher Emblem and a Camille.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Gain an Artillerist Emblem and a Tristana.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Gain an Automata Emblem and a Nocturne.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Black Rose Crest
Gain a Black Rose Emblem.
Gain a Black Rose Emblem.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life I
Your team gains 1.5% Damage Amp for each Bronze-tier trait.
Your team gains 1.5% Damage Amp for each Bronze-tier trait.
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Gain a Bruiser Emblem and a Sett.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Built Different II
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Gain a Chem-Baron Emblem and a Renata Glasc.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.
Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Gain a Conqueror Emblem and a Rell.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Domination
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Gain a Dominator Emblem and a Blitzcrank.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Enforcer Crest
Gain an Enforcer Emblem.
Gain an Enforcer Emblem.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Experiment Crest
Gain an Experiment Emblem and an Urgot.
Gain an Experiment Emblem and an Urgot.
Family Crest
Gain a Family Emblem.
Gain a Family Emblem.
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Gain a Firelight Emblem and a Zeri.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gain a Vander. Your strongest Vander gains a brand new Ability that deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gain 500 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gain 500 Health per stage.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing.
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Heroic grab bag
Gain 2 Lesser Champion Duplicators and 9 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 9 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
Your champions gain 7 permanent max health per interest you earn.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
Your units that start combat in the back row gain 4 additional Mana per attack.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power.
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power.
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Noble Sacrifice
When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Overheal
Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Paint the Town Blue
When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Gain a Pit Fighter Emblem and an Urgot.
Portable Forge
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Powered Shields
While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.
While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Gain 2 item component(s). Every 5 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Gain a Quickstriker Emblem and an Akali.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Rebel Crest
Gain a Rebel Emblem and an Akali.
Gain a Rebel Emblem and an Akali.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Rocket Collection+
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
The first 4 enemy champions that die each combat grant their closest ally a completed item.
The first 4 enemy champions that die each combat grant their closest ally a completed item.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Gain a Scrap Emblem and a Ziggs.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Gain a Sentinel Emblem and a Rell.
Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Gain a Sniper Emblem and a Zeri.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Gain a Sorcerer Emblem and a Vladimir.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

Chances increase with player level.
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

Chances increase with player level.
Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Tomb Raider I
For the next 3 players eliminated, choose one of their items to keep.
For the next 3 players eliminated, choose one of their items to keep.
Top of the Scrap Heap
Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.
Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Gain a free Shop reroll every round. Gain 1 gold.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
Trait: Betrayal
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie.

Gain a Maddie and Ambessa.
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie.

Gain a Maddie and Ambessa.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.

Gain a Caitlyn and Ambessa.
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.

Gain a Caitlyn and Ambessa.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.

Gain a 2-star Powder and a Silco.
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.

Gain a 2-star Powder and a Silco.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.

Gain a Vi and Ekko.
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.

Gain a Vi and Ekko.
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.

Gain a Vi and Jinx.
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.

Gain a Vi and Jinx.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.

Gain a Jinx and Sevika.
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.

Gain a Jinx and Sevika.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit.
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Unleash the Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Gain a Visionary Emblem and a Renata Glasc.
Voidcaller
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

The Voidling has 400-600 Health based on Stage.
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

The Voidling has 400-600 Health based on Stage.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
After dealing 60 player damage, gain a chest of high cost champions and items.
Watcher Crest
Gain a Watcher Emblem and a Vander.
Gain a Watcher Emblem and a Vander.
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Worth the Wait
Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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