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SET 8 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A.D.M.I.N. Heart
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Aegis Heart
Your team counts as having 1 additional Aegis. Gain a Vi.
Your team counts as having 1 additional Aegis. Gain a Vi.
Anima Squad Heart
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Battlemage I
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Big Friend I
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Brawler Heart
Your team counts as having 1 additional Brawler. Gain a Vi.
Your team counts as having 1 additional Brawler. Gain a Vi.
Celestial Blessing I
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cybernetic Implants I
Your champions holding an item gain 80 Health and 10% Attack Damage.
Your champions holding an item gain 80 Health and 10% Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 80 Health and 30 Armor.
Your champions holding an item gain 80 Health and 30 Armor.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Defender Heart
Your team counts as having 1 additional Defender. Gain a Rell.
Your team counts as having 1 additional Defender. Gain a Rell.
Duelist Heart
Your team counts as having 1 additional Duelist. Gain a Fiora.
Your team counts as having 1 additional Duelist. Gain a Fiora.
Electrocharge I
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Future Sight I
Know who you will fight next. Gain a Zephyr.
Know who you will fight next. Gain a Zephyr.
Gadgeteen Heart
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Hacker Heart
Your team counts as having 1 additional Hacker. Gain 2 gold.
Your team counts as having 1 additional Hacker. Gain 2 gold.
Heart Heart
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Knife's Edge I
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Lategame Specialist
Gain 40 gold when you reach Level 9.
Gain 40 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Mascot Heart
Your team counts as having 1 additional Mascot. Gain a Yuumi.
Your team counts as having 1 additional Mascot. Gain a Yuumi.
Ox Force Heart
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Pandora's Bench
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Recon Heart
Your team counts as having 1 additional Recon. Gain an Ezreal.
Your team counts as having 1 additional Recon. Gain an Ezreal.
Renegade Heart
Your team counts as having 1 additional Renegade. Gain a Camille.
Your team counts as having 1 additional Renegade. Gain a Camille.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Spellslinger Heart
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Star Guardian Heart
Your team counts as having 1 additional Star Guardian. Gain a Yuumi.
Your team counts as having 1 additional Star Guardian. Gain a Yuumi.
Sureshot Heart
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Thrill of the Hunt I
Your units heal 350 Health on kill.
Your units heal 350 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tri Force I
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
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