DAK.GG
SET 8 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A.D.M.I.N Crest Gain an A.D.M.I.N. Emblem and a Blitzcrank. | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
![]() Ace Crest Gain an Ace Emblem and a 2 gold. | Gain an Ace Emblem and a 2 gold. |
![]() Aegis Crest Gain an Aegis Emblem and a Vi. | Gain an Aegis Emblem and a Vi. |
![]() Ancient Archives I Gain 1 Tome of Traits and 4 gold. | Gain 1 Tome of Traits and 4 gold. |
![]() Anima Squad Crest Gain an Anima Squad Emblem and a Sylas. | Gain an Anima Squad Emblem and a Sylas. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Axiom Arc II Your units gain 30 Mana on kill. | Your units gain 30 Mana on kill. |
![]() Battlemage II Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
![]() Big Friend II Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. |
![]() Brawler Crest Gain a Brawler Emblem and a Lee Sin. | Gain a Brawler Emblem and a Lee Sin. |
![]() Built Different II Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
![]() Celestial Blessing II Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
![]() Civilian Crest Gain a Civilian Emblem and a Galio. | Gain a Civilian Emblem and a Galio. |
![]() Clear Mind If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
![]() Cluttered Mind If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
![]() Combat Training Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. |
![]() Component Grab Bag Gain 3 random item components. | Gain 3 random item components. |
![]() Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
![]() Cybernetic Shell II Your champions holding an item gain 120 Health and 40 Armor. | Your champions holding an item gain 120 Health and 40 Armor. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
![]() Defender Crest Gain a Defender Emblem and a Poppy. | Gain a Defender Emblem and a Poppy. |
![]() Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Duelist Crest Gain a Duelist Emblem and a Yasuo. | Gain a Duelist Emblem and a Yasuo. |
![]() Electrocharge II When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Exiles II Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
![]() Featherweights II Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. |
![]() First Aid Kit II All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
![]() Gadgeteen crest Gain a Gadgeteen Emblem and an Annie. | Gain a Gadgeteen Emblem and an Annie. |
![]() Hacker Crest Gain a Hacker Emblem and 2 gold. | Gain a Hacker Emblem and 2 gold. |
![]() Heart Crest Gain a Heart Emblem and a Yuumi. | Gain a Heart Emblem and a Yuumi. |
![]() Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
![]() Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. |
![]() Knife's Edge II Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
![]() Lasercorps Heart Your team counts as having 1 additional LaserCorps. Gain a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
![]() Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
![]() Luden's Echo II When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. |
![]() Makeshift Armor II Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
![]() Mascot Crest Gain a Mascot Emblem and a Yuumi. | Gain a Mascot Emblem and a Yuumi. |
![]() Mecha: PRIME Crest Gain a Mecha: PRIME Emblem and a Draven. | Gain a Mecha: PRIME Emblem and a Draven. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
![]() Ox Force Crest Gain an Ox Force Emblem and an Annie. | Gain an Ox Force Emblem and an Annie. |
![]() Phony Frontline Gain 2 Target Dummies. | Gain 2 Target Dummies. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Prankster Crest Gain a Prankster Emblem and a Jinx. | Gain a Prankster Emblem and a Jinx. |
![]() Preparation II Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
![]() Recon Crest Gain a Recon Emblem. | Gain a Recon Emblem. |
![]() Renegade Crest Gain a Renegade Emblem and a Talon. | Gain a Renegade Emblem and a Talon. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 20 gold. Your maximum interest is increased to 7. | Gain 20 gold. Your maximum interest is increased to 7. |
![]() Salvage Bin Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scoped Weapons I Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. |
![]() Second Wind II After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
![]() Spellslinger Crest Gain a Spellslinger Emblem and an Annie. | Gain a Spellslinger Emblem and an Annie. |
![]() Stand United II Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
![]() Star Guardian Crest Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
![]() Sunfire Board At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. |
![]() Supers Heart Your team counts as having 1 additional Super. Gain a Malphite. | Your team counts as having 1 additional Super. Gain a Malphite. |
![]() Sureshot Crest Gain a Sureshot Emblem and a Sivir. | Gain a Sureshot Emblem and a Sivir. |
![]() Threat Level: Maximum At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. | At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. |
![]() Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
![]() Thrill of the Hunt II Your units heal 550 Health on kill. | Your units heal 550 Health on kill. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector+ Gain a free Shop refresh each round. Gain 10 golds. | Gain a free Shop refresh each round. Gain 10 golds. |
![]() Tri Force II Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. | Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. |
![]() True Twos Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
![]() Underground Heart Your team counts as having 1 additional Underground. Gain a Vi. | Your team counts as having 1 additional Underground. Gain a Vi. |
![]() Urf's Grab Bag I Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |