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SET 8 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A.D.M.I.N Crest
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Ace Crest
Gain an Ace Emblem and a 2 gold.
Gain an Ace Emblem and a 2 gold.
Aegis Crest
Gain an Aegis Emblem and a Vi.
Gain an Aegis Emblem and a Vi.
Ancient Archives I
Gain 1 Tome of Traits and 4 gold.
Gain 1 Tome of Traits and 4 gold.
Anima Squad Crest
Gain an Anima Squad Emblem and a Sylas.
Gain an Anima Squad Emblem and a Sylas.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Axiom Arc II
Your units gain 30 Mana on kill.
Your units gain 30 Mana on kill.
Battlemage II
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Big Friend II
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Brawler Crest
Gain a Brawler Emblem and a Lee Sin.
Gain a Brawler Emblem and a Lee Sin.
Built Different II
Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)
Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh.
After losing your combat, gain 2 gold and a free Shop refresh.
Celestial Blessing II
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Civilian Crest
Gain a Civilian Emblem and a Galio.
Gain a Civilian Emblem and a Galio.
Clear Mind
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Combat Training
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Component Grab Bag
Gain 3 random item components.
Gain 3 random item components.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Shell II
Your champions holding an item gain 120 Health and 40 Armor.
Your champions holding an item gain 120 Health and 40 Armor.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Defender Crest
Gain a Defender Emblem and a Poppy.
Gain a Defender Emblem and a Poppy.
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crest
Gain a Duelist Emblem and a Yasuo.
Gain a Duelist Emblem and a Yasuo.
Electrocharge II
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles II
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Featherweights II
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
First Aid Kit II
All healing and shielding on your units is increased by 35%.
All healing and shielding on your units is increased by 35%.
Gadgeteen crest
Gain a Gadgeteen Emblem and an Annie.
Gain a Gadgeteen Emblem and an Annie.
Hacker Crest
Gain a Hacker Emblem and 2 gold.
Gain a Hacker Emblem and 2 gold.
Heart Crest
Gain a Heart Emblem and a Yuumi.
Gain a Heart Emblem and a Yuumi.
Hustler
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Jeweled Lotus
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Knife's Edge II
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Lasercorps Heart
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Last Stand
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Luden's Echo II
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 45 Armor and Magic Resist.
Mascot Crest
Gain a Mascot Emblem and a Yuumi.
Gain a Mascot Emblem and a Yuumi.
Mecha: PRIME Crest
Gain a Mecha: PRIME Emblem and a Draven.
Gain a Mecha: PRIME Emblem and a Draven.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PVP round.
Your Tactician moves faster and heals 2 Health after a PVP round.
Ox Force Crest
Gain an Ox Force Emblem and an Annie.
Gain an Ox Force Emblem and an Annie.
Phony Frontline
Gain 2 Target Dummies.
Gain 2 Target Dummies.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Prankster Crest
Gain a Prankster Emblem and a Jinx.
Gain a Prankster Emblem and a Jinx.
Preparation II
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Recon Crest
Gain a Recon Emblem.
Gain a Recon Emblem.
Renegade Crest
Gain a Renegade Emblem and a Talon.
Gain a Renegade Emblem and a Talon.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 20 gold. Your maximum interest is increased to 7.
Gain 20 gold. Your maximum interest is increased to 7.
Salvage Bin
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons I
Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
Second Wind II
After 10 seconds of combat, your units heal 60% of their missing Health.
After 10 seconds of combat, your units heal 60% of their missing Health.
Spellslinger Crest
Gain a Spellslinger Emblem and an Annie.
Gain a Spellslinger Emblem and an Annie.
Stand United II
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Star Guardian Crest
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Sunfire Board
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
Supers Heart
Your team counts as having 1 additional Super. Gain a Malphite.
Your team counts as having 1 additional Super. Gain a Malphite.
Sureshot Crest
Gain a Sureshot Emblem and a Sivir.
Gain a Sureshot Emblem and a Sivir.
Threat Level: Maximum
At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.
At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.
Three's Company
Gain 3 random 3-cost champions.
Gain 3 random 3-cost champions.
Thrill of the Hunt II
Your units heal 550 Health on kill.
Your units heal 550 Health on kill.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector+
Gain a free Shop refresh each round. Gain 10 golds.
Gain a free Shop refresh each round. Gain 10 golds.
Tri Force II
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
True Twos
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Underground Heart
Your team counts as having 1 additional Underground. Gain a Vi.
Your team counts as having 1 additional Underground. Gain a Vi.
Urf's Grab Bag I
Gain 1 Spatula and 1 random item component.
Gain 1 Spatula and 1 random item component.
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