DrMundo
Cost
Gold 4
4/11/35
Origin
Chemtech Mutant
Class
Bruiser Bruiser
Cost
Gold 4
4/11/35
Origin
Chemtech Chemtech
Mutant Mutant
Class
Bruiser Bruiser
Health
1000 / 1800 / 3240
1800/3240
Attack Damage
80 / 144 / 259.2
144/259.2
DPS
48 / 86 / 156
86/156
Attack Range
AttackRange
Attack Speed
0.6
Armor
50
Magical Resistance
50
DrMundo Zap Dose
Active | MP Mana: 75/150
Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 20% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the "medicine" expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.
Percent Health Healing : 25% / 35% / 100%
Damage Per Shock : 80 / 125 / 300
Percent Health Damage : 15% / 20% / 50%
Traits
Chemtech
Chemtech
After dropping below 75% Health, Chemtech champions gain 25% damage reduction, Attack Speed, and regenerate % of their maximum Health for 8 seconds.
3 25% Attack Speed, 3% Health Regeneration
5 50% Attack Speed, 4% Health Regeneration
7 75% Attack Speed, 6% Health Regeneration
9 100% Attack Speed, 10% Health Regeneration
Mutant
Mutant
Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
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Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 55% Omnivamp
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Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +20 Attack Damage and Ability Power
(5) +30 Attack Damage and Ability Power
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Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
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Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
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Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 900 Health and 60 Attack Damage
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Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +1 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +2 Attack Damage and Ability Power
3 ??? (Randomly selected per game)
5 ??? (Randomly selected per game)
Bruiser
Bruiser
Your team gains bonus maximum Health. Bruisers gain double the bonus.
2 125 Health
4 225 Health
6 400 Health
8 700 Health
Recommend Items
Champions