SET 6 Champions
Jayce
To the Skies!: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds.
Passive: Jayce gains 40 Armor and Magic Resist.
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Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in an area around his target. The 3rd orb has an increased area of effect.
Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.
Enforcers stun enemies at the start of combat. They break free after 5 seconds, or after losing 40% or their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2
The enemy who has the most Health
- 4
And the enemy who dealt the most damage last combat
- 1
Jayce adopts melee form when placed in the front 2 rows, and ranged form in the back 2 rows.
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels.
- 3
Mechanical Scarab
- 5
Mechanical Bear
- 7
Mechanical Dragon