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SET 6 Champions

Champion Statistics

DrMundo

Cost
4
Traits
Chemtech
Mutant
Bruiser
Health
1000 / 1800 / 3240
AD
80 / 144 / 259
DPS
48 / 86 / 155
Attack Range
attack-range
AS
0.6
Armor
50
Magic Resistance
50
Skill
champion-skill
Zap Dose
Active|
mpMana: 75/150
Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 20% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the "medicine" expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.
Percent Health Healing: 25% / 35% / 100%Damage Per Shock: 80 / 125 / 300Percent Health Damage: 15% / 20% / 50%
Trait
Chemtech

After dropping below 75% Health, Chemtech champions gain 20% damage reduction, Attack Speed, and regenerate % of their maximum Health for 8 seconds.

  • 3

    15% Attack Speed, 3% Health Regeneration

  • 5

    50% Attack Speed, 5% Health Regeneration

  • 7

    90% Attack Speed, 8% Health Regeneration

  • 9

    135% Attack Speed, 15% Health Regeneration

Mutant

Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.

Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 55% Omnivamp

Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +20 Attack Damage and Ability Power
(5) +30 Attack Damage and Ability Power

Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
-----------------------------------------
Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
-----------------------------------------
Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 900 Health and 60 Attack Damage

Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power

  • 3

    ??? (Randomly selected per game)

  • 5

    ??? (Randomly selected per game)

Bruiser

Your team gains bonus maximum Health. Bruisers gain double the bonus.

  • 2

    125 Health

  • 4

    225 Health

  • 6

    400 Health

  • 8

    700 Health

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