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TRAITS
  • Ox Force Attack Speed Min: 20/50/100/200 ⇒ 15/35/70/125
  • Ox Force Attack Attack Speed Max: 40/100/200/400 ⇒ 30/70/140/250
  • Heart Ability Power per cast: 4/6/9 ⇒ 4/7/10
  • Recon Crit Percent: 20/45/75 ⇒ 20/75/100%
UNITS
  • Ashe Attack Damage: 60 ⇒ 55
  • Ashe Ranger’s Focus Attack Damage ratio: 45/50/55% ⇒ 40/40/40%
  • Ashe Ranger’s Focus flat Attack Damage: 12/20/30 ⇒ 12/18/25
  • Aurelion Sol Meteor Shower number of meteors: 3/3/5 ⇒ 4/4/6
  • Aurelion Sol Meteor Shower meteor Damage: 170/255/500 ⇒ 135/200/450
  • Fiddlesticks Health: 1100 ⇒ 1300
  • It’s Harvest Time! Fiddlesticks moves much faster during his Dark Harvest
  • Fiora Attack Speed: 0.7 ⇒ 0.8
  • Jax Attack Speed: 0.9 ⇒ 0.8
  • Jax Adaptive Strike max stacks: 8 ⇒ 7
  • Lux Attack Speed: 0.65 ⇒ 0.7
  • Malphite Ground Slam Armor granted: 80/100/125 ⇒ 100/125/150
  • Miss Fortune Bullet Time Damage: 45/65/250 ⇒ 50/70/250
  • Poppy max Mana buff: 40/90 ⇒ 40/80
  • Renekton Dominus bonus Health: 240/320/400 ⇒ 200/250/300
  • Syndra Range: 3 ⇒ 4 hexes
  • Vel’koz Frozen Tomb Damage: 325/500/850 ⇒ 300/450/775
  • Viego Heartbreaker Damage: 270/400/900 ⇒ 250/375/850
  • Viego Heartbreaker AOE Damage: 135/200/450 ⇒ 125/185/425
  • Viego Heartbreaker Damage fall off on recast: 15/15/1% ⇒ 18/18/1%
  • Yuumi max Mana buff: 0/60 ⇒ 0/50
  • Zed Attack Damage: 90 ⇒ 85
  • Zed Armor & Magic Resist: 50 ⇒ 45
  • Zoe Trouble Bubble Damage: 400/600/1100 ⇒ 375/550/1000
HERO AUGMENTS
  • Annie - Reflector Shield Magic Damage: 175 ⇒ 185
  • Camille - Adaptive Defenses bonus Attack Damage: 35% ⇒ 20%
  • Draven - Ruthless Blades team Crit Chance: 55% ⇒ 75%
  • Ezreal - Rising Spellforce bonus Ability Power & Attack Speed per cast: 20 ⇒ 25
  • Fiora - Frontline Fencing Armor & Magic Resist during spell: 150 ⇒ 175
  • Gangplank - Flaming Ricochet Bounce damage percent: 60% ⇒ 75%
  • Gangplank Get Paid chance for Gold: 33% ⇒ 50%
  • Jinx - Get Excited! Bonus Attack Speed: 110% ⇒ 125%
  • Jinx - Get Excited! duration: 5 ⇒ 7 sec
  • Malphite - Rock Solid bonus Ability Power from Armor: 75% ⇒ 100%
  • Mordekaiser - Not So Heavy Metal 20 Ability Power gain every: 5 ⇒ 4 sec
  • Rell - Hold the Line bonus Ability Power: 50 ⇒ 70
  • Renekton - Cull the Meek bonus damage: 10% ⇒ 8%
  • Sivir - Endless Pizza heals and cleanses every: 6 ⇒ 7 sec
  • Syndra - Power Overwhelming Bonus Ability Power, Armor, Magic Resist, and percent Attack Damage Stats: 60 ⇒ 70
  • Syndra - Empowered Reserves Ability Power per champ on bench: 7 ⇒ 6
  • Vayne - Spread Shot Extra Shot Damage: 35% ⇒ 50%
  • Vel'koz - Frostburn Burn Duration: 15 ⇒ 20 sec
  • Vi - Boxing Lesson team Health: 250 ⇒ 200
  • Viego - Heartstopper Bonus Ability Power: 30 ⇒ 10
  • Viego - Heartstopper Bug Fix - Now properly deals bonus damage based on enemy’s missing Health
  • Viego - Partners in Crime Omnivamp: 15% ⇒ 12%
AUGMENTS
  • Big Friend I/II required Health of the friend: 1500 ⇒ 1600
  • Big Friend I/II Damage Reduction: 9%/15% ⇒ 7%/12%
  • Cybernetic Implants, Shell, and Uplink III Health: 180 ⇒ 200
  • Electrocharge I Damage by stage: 40/60/80/100 ⇒ 35/55/70/90
  • Electrocharge II Damage: 70/90/110/130 ⇒ 60/80/100/120
  • Electrocharge III Damage: 115/155/195/235 ⇒ 105/140/175/210
  • Luden’s Echo I Damage by stage: 40/60/80/100 ⇒ 35/55/70/90
  • Luden’s Echo II Damage: 55/90/125/160 ⇒ 50/80/110/140
  • Luden’s Echo III Damage: 90/140/190/240 ⇒ 80/125/170/215
ITEMS
  • Redemption missing Health percent healing: 18% ⇒ 15%
  • Warmog’s Armor bonus Health: 700 ⇒ 500 (Total Health: 1000 ⇒ 800)
  • Warmog’s Pride (Radiant) bonus Health: 1300 ⇒ 1000 (Total HP: 1600 ⇒ 1300)
  • Gadgeteen Warmog’s Armor bonus Health: 900 ⇒ 600 (Total HP: 1200 ⇒ 900)
  • Runaan's Tempest (Radiant) bolt bonus Damage: 110% ⇒ 100% of Attack Damage
BUG FIXES
  • Fixed Bug where Hackers would change targets at seemingly random times.
  • Gadgeteen no longer gives an extra item if toggled at the beginning of round.
  • Hyper Roll: Hyper Roll armories that should offer Emblems will now correctly do so.
  • Missions: The Old Guard mission now correctly completes after fielding four 3-star units instead of five.
  • Missions: Super Weapon “Acquisition” now correctly completes when you gain a Tactician’s Crown.
  • Missions: Underground missions recognize Tactician's Crown drops in addition to Radiant Items.
  • Missions: Corrects the Supers completion criteria from 5 to 4 3-star units to match the mission text.
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