DAK.GG
SET 13 Champions
Champion Statistics
Rumble
Cost
5
Traits
Health
1200 / 2160 / 3888
AD
60 / 90 / 135
DPS
48 / 72 / 108
Attack Range

AS
0.8
Armor
65
Magic Resistance
65
Skill

The Equalizer
Active|
Mana: 40/120

Call down a rain of 5 missiles on target's row that each deal magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Damage: 450% / 675% / 4000% (AP)
Trait
- 1
Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.
- 2
1 component, 25 Shield
- 4
3 components, 35 Shield
- 6
All components, and full items become lucky! 45 Shield
- 9
Generate Radiant items! 60 Shield