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SET 13 Champions

Champion Statistics

Rumble

Cost
5
Traits
Junker King
Scrap
Sentinel
Health
1200 / 2160 / 3888
AD
60 / 90 / 135
DPS
48 / 72 / 108
Attack Range
attack-range
AS
0.8
Armor
65
Magic Resistance
65
Skill
champion-skill
The Equalizer
Active|
mpMana: 40/120

Call down a rain of 5 missiles on target's row that each deal magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.

If there's only 1 enemy left, fire all of the missiles at them.

Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 450% / 675% / 4000% (AP)
Trait
Junker King
  • 1

    Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.

Scrap

Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.

  • 2

    1 component, 25 Shield

  • 4

    3 components, 35 Shield

  • 6

    All components, and full items become lucky! 45 Shield

  • 9

    Generate Radiant items! 60 Shield

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain triple.

  • 2

    12 AR/MR

  • 4

    25 AR/MR

  • 6

    42 AR/MR

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