DAK.GG
SET 13 Champions
Champion Statistics
Steb
Cost
1
Traits
Health
650 / 1170 / 2106
AD
55 / 83 / 124
DPS
30 / 46 / 68
Attack Range

AS
0.55
Armor
45
Magic Resistance
45
Skill

Field Medicine
Active|
Mana: 25/75

Passive: On heal, heal the 2 closest allies for 25% of the amount.
Active: Heal and strike target magic damage.
Heal: 260% / 290% / 360% / 430% (AP)Damage: 260% / 390% / 585% (AP)
Trait
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- 2
1 units; 12% Health, 12% DA
- 4
2 units; 22% Health, 20% DA
- 6
4 units; 33% Health, 33% DA
- 8
5 units; 44% Health, 44% DA
- 10
ALL enemies; 100% Health, 150% DA, Combat Start: Confiscate all enemy items!