DAK.GG
SET 13 Champions
Champion Statistics
Twisted Fate
Cost
3
Traits
Health
700 / 1260 / 2268
AD
35 / 53 / 79
DPS
25 / 37 / 55
Attack Range

AS
0.7
Armor
25
Magic Resistance
25
Skill

Wild Cards
Active|
Mana: 25/75

Throw 3 cards at different targets.
Blue Card: Restore Health to the lowest Health ally.
Red Card: Deal magic damage to the largest circle of enemies.
Yellow Card: Deal magic damage to target and Stun them for 1 second.
Blue Card: Restore Health to the lowest Health ally.
Red Card: Deal magic damage to the largest circle of enemies.
Yellow Card: Deal magic damage to target and Stun them for 1 second.
Blue Card Heal: 90% / 110% / 140% (AP)Red Card Damage: 120% / 180% / 275% (AP)Yellow Card Damage: 240% / 360% / 560% (AP)
Trait
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- 2
1 units; 12% Health, 12% DA
- 4
2 units; 22% Health, 20% DA
- 6
4 units; 33% Health, 33% DA
- 8
5 units; 44% Health, 44% DA
- 10
ALL enemies; 100% Health, 150% DA, Combat Start: Confiscate all enemy items!
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
- 2
20-60% AS
- 3
30-80% AS
- 4
40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.