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At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.
Sunny Weather: Combat start: Grant a 400/600/4000 Health shield to adjacent allies for 10/10/45 seconds. Windy Weather: Combat start: grant bonus Attack Damage and Ability Power to adjacent allies, increasing by 15/25/150% every 5 seconds. Rainy Weather: At the start of combat, Forecaster champions grant adjacent allies 20 / 40 / 100 mana until they have cast 1/1/100 spells.
1 ??? (Randomly selected per game)
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Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
2 +25 Ability Power
4 +45 Ability Power
6 +70 Ability Power
8 +110 Ability Power, Orb Damage 100%
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Item | Avg.Rank | Pick% | TOP4 | Win% |
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#3.97 | 0.21% | 59.05% | 15.76% |
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#3.69 | 0.17% | 64.70% | 17.58% |
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#4.17 | 0.15% | 56.51% | 14.76% |
![]() ![]() ![]() |
#3.84 | 0.13% | 62.91% | 16.29% |
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#3.77 | 0.08% | 65.67% | 15.53% |