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Warwick
Cost
Gold 4
4/11/35
Origin
A.D.M.I.N. LaserCorps
Class
Brawler Brawler
Cost
Gold 4
4/11/35
Origin
A.D.M.I.N. A.D.M.I.N.
LaserCorps LaserCorps
Class
Brawler Brawler
Health
950 / 1710 / 3078
1710/3078
Attack Damage
70 / 105 / 158
105/158
DPS
67 / 100 / 150
100/150
Attack Range
AttackRange
Attack Speed
0.95
Armor
50
Magical Resistance
50
Warwick hack&SLASH
Active | MP Mana: 40/90
Passive: Warwick gains Omnivamp. Upon his first takedown, he enters Empowered Kill Mode 2.0, granting himself Attack Speed and causing him to leap to new targets for the rest of combat.

Active: Warwick leaps and slashes at his target, attacking 6 times and dealing physical damage. If the unit dies he gains 10 mana for each remaining slash.
Percent of Attack Damage : 500% / 500% / 1500%
Omnivamp : 20% / 20% / 50%
Traits
A.D.M.I.N.
A.D.M.I.N.
A.D.M.I.N. programs a custom configuration per player each game.

4 Piece Multiplier: 25%
On Cast AP: 18
On Cast AD: 18%
On Cast Chance to Drop Gold: 33%
On Cast Flat Heal: 250
On Cast Permanent HP: 12
On Kill, Unit who killed Heals: 400
On Kill, Unit who killed gains Permanent HP: 18
on dropping below 66% HP, A.D.M.I.N. gains AP: 60
on dropping below 66% HP, A.D.M.I.N. gains AD: 60
on dropping below 66% HP, A.D.M.I.N. gains AS: 60
on dropping below 66% HP, A.D.M.I.N. gains Shield: 15 sec
on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 45
on Ally Death AP: 15
on Ally Death AD: 15
on Ally Death AS: 15
on Ally Death flat Heal: 250
on Ally Death Gold Chance: 20%
on Ally Death Permanent HP: 10
Combat Start chance to drop Gold: 50%
Combat Start permanent HP: 40
Every 5 sec, A.D.M.I.N. gains AP: 20
Every 5 sec, A.D.M.I.N. gains Mana: 40
Every 5 sec, A.D.M.I.N. chance to drop Gold: 25%
Every 5 sec, permanent HP: 10
Combat Start, Team gains permanent HP: 20
Combat Start, Team gains chance to drop Gold: 25%
Combat Start, Team gains max HP Shield: 25%
every 5 sec, Team gains Mana: 20
every 5 sec, Team chance to drop Gold: 15%
every 5 sec, Team gains permanent HP: 6
every 5 sec, Team heals: 150
2 [Initialize ADMIN cause and effect]
4 [Add another effect to the program]. Boost all tiers by 25%
6 Boost previous tiers by 100%
LaserCorps
LaserCorps
When a LaserCorp agent attacks or is hit by an attack, their combat drone deal magic damage to the agent's target (0.4 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.

Drones lasers deal:
3 27 magic damage.
4 35 magic damage. All units get a LaserCorp drone.
5 55 magic damage. All units get a LaserCorp drone.
6 80 magic damage. All units get a LaserCorp drone.
Brawler
Brawler
Brawlers gain additional maximum Health.
2 +20% maximum Health
4 +45% maximum Health
6 +70% maximum Health
8 +100% maximum Health
Hero Augments
Big Data Big Data
Well Fed+ Well Fed+
Well Fed Well Fed
Champions