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The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
3 Crack 2 vault lock after a player combat win, and 3 after a player combat loss
4 Crack 2 vault lock after a player combat win, and 4 after a player combat loss
5 Crack 3 vault lock after a player combat win, and 5 after a player combat loss
6 Crack 4 vault lock after a player combat win, and 7 after a player combat loss
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When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
2 +4 Ability Power
4 +7 Ability Power
6 +11 Ability Power
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Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
2 +25 Ability Power
4 +45 Ability Power
6 +70 Ability Power
8 +110 Ability Power, Orb Damage 100%
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Item | Avg.Rank | Pick% | TOP4 | Win% |
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#4.44 | 0.85% | 50.04% | 14.19% |
![]() ![]() ![]() |
#4.37 | 0.63% | 50.82% | 15.74% |
![]() ![]() ![]() |
#4.23 | 0.40% | 54.23% | 15.37% |
![]() ![]() ![]() |
#3.89 | 0.30% | 60.47% | 17.18% |
![]() ![]() ![]() |
#4.09 | 0.29% | 57.13% | 16.86% |