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Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 seconds.
2 15% - 30% Attack Speed.
4 40% - 80% Attack Speed.
6 75% - 150% Attack Speed.
8 150% - 300% Attack Speed.
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Your team gains bonus Magic Resist, and Aegis units gain more.
2 +20 Magic Resist, +40 for Aegis
3 +40 Magic Resist, +80 for Aegis
4 +60 Magic Resist, +120 for Aegis
5 +90 Magic Resist, +180 for Aegis
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Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increased by 1% for each cheering Mascot.
2 1.5% healing
4 3% healing
6 6% healing
8 10% healing
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