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Sona
Cost
Gold 3
3/8/26
Origin
Underground Underground
Class
Heart Spellslinger
Cost
Gold 3
3/8/26
Origin
Underground Underground
Class
Heart Heart
Spellslinger Spellslinger
Health
650 / 1170 / 2106
1170/2106
Attack Damage
40 / 60 / 90
60/90
DPS
28 / 42 / 63
42/63
Attack Range
AttackRange
Attack Speed
0.7
Armor
25
Magical Resistance
25
Sona Crescendo Sequence
Active | MP Mana: 0/40
Sona fires 2 beams that cycle between 3 phases:

1: Deals magic damage to the nearest enemies
2. Heals the lowest health allies
3. Deals magic damage to the nearest enemies and Stuns them

Stun: cannot move, attack, or cast Abilities
Phase 1 Damage : 150 / 225 / 430
Healing : 180 / 220 / 300
Phase 3 Damage : 100 / 150 / 300
Traits
Underground
Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
3 Crack 2 vault lock after a player combat win, and 3 after a player combat loss
4 Crack 2 vault lock after a player combat win, and 4 after a player combat loss
5 Crack 3 vault lock after a player combat win, and 5 after a player combat loss
6 Crack 4 vault lock after a player combat win, and 7 after a player combat loss
Heart
Heart
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
2 +4 Ability Power
4 +7 Ability Power
6 +10 Ability Power
Spellslinger
Spellslinger
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
2 +25 Ability Power
4 +60 Ability Power
6 +95 Ability Power
8 +140 Ability Power, Orb Damage 150%
Hero Augments
Power Grid Power Grid
Undercurrent Undercurrent
Champions