DAK.GG
SET 8 Champions
Champion Statistics
Sett
Cost
4
Traits
Health
1000 / 1800 / 3240
AD
90 / 135 / 203
DPS
59 / 88 / 132
Attack Range

AS
0.65
Armor
60
Magic Resistance
60
Skill

Mecha SLAM!
Active|
Mana: 80/180

Sett gains a Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals physical in a cone to all enemies caught within the blast. The blast damage increases depending on how long Sett was charged up.
Shield Health: 325 / 425 / 1500Min Attack Damage %: 140% / 150% / 300%Max Attack Damage %: 280% / 300% / 600%
Trait
Use the Mecha selector item to choose a PRIME.
Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.
- 3
The PRIME gains 60 Ability Power and 60% Attack Damage
- 5
All Mechas gain 55 Ability Power and 55% Attack Damage; The PRIME gains double this amount.
Innate: Taunt nearby enemies after the start of combat.
Your team gains bonus Armor, and Defenders gain more.
Taunt: enemies that are able and in range must attack the taunter
- 2
+30 Armor, +60 for Defenders
- 4
+80 Armor, +150 for Defenders
- 6
+200 Armor, +250 for Defenders