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SET 6.5 Champions

Champion Statistics

ChoGath

Cost
3
Traits
Mutant
Colossus
Bruiser
Health
750 / 1350 / 2430
AD
100 / 180 / 324
DPS
55 / 99 / 178
Attack Range
attack-range
AS
0.55
Armor
50
Magic Resistance
50
Skill
champion-skill
Feast
Active|
mpMana: 100/165
Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast (increased to two in Hyper Roll), up to max stacks. Each stack of Feast permanently grants 2% bonus Health and size.
Damage: 850 / 950 / 1050Maximum Feast Stacks: 30 / 60 / 999
Trait
Mutant

Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
(7) And Mutants deal 80% of their damage as true damage.
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Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 65% Omnivamp
(7) 100% Omnivamp
-----------------------------------------
Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +18 Attack Damage and Ability Power
(5) +25 Attack Damage and Ability Power
(7) +35 Attack Damage and Ability Power
-----------------------------------------
Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
(7) 40 Mana less, and gain 50 bonus Ability Power
-----------------------------------------
Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
(7) 100% chance, and gain 40 bonus Attack Damage
-----------------------------------------
Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 800 Health and 60 Attack Damage
(7) 1250 Health and 90 Attack Damage
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Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power
(7) +35 Armor and Magic Resist, +7 Attack Damage and Ability Power

  • 3

    ??? (Randomly selected per game)

  • 5

    ??? (Randomly selected per game)

  • 7

    ??? (Randomly selected per game)

Colossus

Innate: Colossi are bigger and more powerful. They gain 800 bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots.

  • 2

    Colossus champions take 25% less damage.

  • 3

    Colossus champions get 1888 additional Health

Bruiser

Your team gains bonus maximum Health. Bruisers gain double the bonus.

  • 2

    125 Health

  • 4

    225 Health

  • 6

    450 Health

  • 8

    800 Health

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