Malzahar
Cost
Gold 3
3/8/26
Origin
Mutant Mutant
Class
Arcanist Arcanist
Cost
Gold 3
3/8/26
Origin
Mutant Mutant
Class
Arcanist Arcanist
Health
650 / 1170 / 2106
1170/2106
Attack Damage
40 / 72 / 129.6
72/129.6
DPS
28 / 50 / 91
50/91
Attack Range
AttackRange
Attack Speed
0.7
Armor
30
Magical Resistance
30
Malzahar Malefic Visions
Active | MP Mana: 50/80
Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.

If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Damage : 650 / 900 / 1100
Spreads Targets : 1 / 1 / 2
Traits
Mutant
Mutant
Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
(7) And Mutants deal 80% of their damage as true damage.
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Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 65% Omnivamp
(7) 100% Omnivamp
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Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +18 Attack Damage and Ability Power
(5) +25 Attack Damage and Ability Power
(7) +35 Attack Damage and Ability Power
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Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
(7) 40 Mana less, and gain 50 bonus Ability Power
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Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
(7) 100% chance, and gain 40 bonus Attack Damage
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Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 800 Health and 60 Attack Damage
(7) 1250 Health and 90 Attack Damage
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Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power
(7) +35 Armor and Magic Resist, +7 Attack Damage and Ability Power
3 ??? (Randomly selected per game)
5 ??? (Randomly selected per game)
7 ??? (Randomly selected per game)
Arcanist
Arcanist
Arcanists increase the Ability Power of your team.
2 Your team gains 20 Ability Power
4 Your team gains 20 Ability Power, Arcanists gain an additional 30
6 Your team gains 50 Ability Power, Arcanists gain an additional 40
8 Your team gains 135 Ability Power.
Recommend Items
Champions