Jayce
Cost
Gold 5
5/14/44
Origin
Enforcer Enforcer
Class
Innovator Transformer
Cost
Gold 5
5/14/44
Origin
Enforcer Enforcer
Class
Innovator Innovator
Transformer Transformer
Health
999 / 1798.2 / 3236.76
1798.2/3236.76
Attack Damage
85 / 153 / 275.4
153/275.4
DPS
64 / 115 / 207
115/207
Attack Range
AttackRange
Attack Speed
0.75
Armor
30
Magical Resistance
30
Jayce To the Skies! / Shock Blast
Active | MP Mana: 0/60
To the Skies!: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds.

Passive: Jayce gains 40 Armor and Magic Resist.
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Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in a 1 hex area around his target. The 3rd orb has a larger 2 hex area of effect.

Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.
To the Skies!
Armor and Magic Resist Shred : 50% / 50% / 70%
Shield Amount : 375 / 550 / 3000
Attack Damage : 160% / 170% / 1000%
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Shock Blast
Attack Damage Gain : 45 / 60 / 500
Attack Speed % : 50% / 75% / 300%
Percent of Attack Damage : 170% / 175% / 500%
Traits
Enforcer
Enforcer
3 At the start of combat, Enforcers stun enemies who has the most Health. The target breaks free after 4 seconds, or after losing 40% or their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
5 Enforcers gain 80% Attack Speed
Innovator
Innovator
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels.
3 Mechanical Scarab
5 Mechanical Bear
7 Mechanical Dragon
Transformer
Transformer
1 Jayce adopts melee form when placed in the front 2 rows, and ranged form in the back 2 rows.
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Champions