Check the latest information for Set 6.5: Neon Nights
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3 At the start of combat, Enforcers stun enemies who has the most Health. The target breaks free after 4 seconds, or after losing 40% or their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
5 Enforcers gain 80% Attack Speed
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At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.
2 100 shield, 15 magic damage
4 150 shield, 30 magic damage
6 275 shield, 55 magic damage
8 375 shield, 90 magic damage
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Your team gains bonus maximum Health. Bruisers gain double the bonus.
2 125 Health
4 225 Health
6 450 Health
8 800 Health
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