SET 6.5 Champions
Tahm Kench



Tahm Kench devours his target, storing them in his belly and dealing magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage.
If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.
If a target is immune to crowd control. Tahm Kench will instead deal less magic damage.
- 1
An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist.<br><br>To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
- 3
Roll 2 dice
- 5
The dice are even luckier!
- 7
Upon winning, roll a 3rd die that grants bonus loot.