Check the latest information for Set 6.5: Neon Nights
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At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are 20% stronger for each augment in the Hexcore.
2 100 shield, 15 magic damage
4 175 shield, 30 magic damage
6 300 shield, 55 magic damage
8 425 shield, 90 magic damage
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Strikers gain bonus Attack Damage.
2 +30 Attack Damage
4 +70 Attack Damage
6 +120 Attack Damage
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