Check the latest information for Set 6.5: Neon Nights
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3 At the start of combat, Enforcers stun enemies who has the most Health. The target breaks free after 4 seconds, or after losing 40% or their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
5 Enforcers gain 80% Attack Speed
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1 This trait is only active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.
Vi's mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown. |
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Your team gains bonus maximum Health. Bruisers gain double the bonus.
2 125 Health
4 225 Health
6 450 Health
8 800 Health
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