SET 6.5 Champions
Malzahar



If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Mutants gain unique bonuses. These are different each game.
Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
(7) And Mutants deal 80% of their damage as true damage.
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Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 65% Omnivamp
(7) 100% Omnivamp
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Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +18 Attack Damage and Ability Power
(5) +25 Attack Damage and Ability Power
(7) +35 Attack Damage and Ability Power
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Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
(7) 40 Mana less, and gain 50 bonus Ability Power
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Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
(7) 100% chance, and gain 40 bonus Attack Damage
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Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 800 Health and 60 Attack Damage
(7) 1250 Health and 90 Attack Damage
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Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power
(7) +35 Armor and Magic Resist, +7 Attack Damage and Ability Power
- 3
??? (Randomly selected per game)
- 5
??? (Randomly selected per game)
- 7
??? (Randomly selected per game)
Arcanists increase the Ability Power of your team.
- 2
Your team gains 20 Ability Power
- 4
Your team gains 20 Ability Power, Arcanists gain an additional 30
- 6
Your team gains 50 Ability Power, Arcanists gain an additional 50
- 8
Your team gains 150 Ability Power.