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SET 6.5 Champions

Champion Statistics

Malzahar

Cost
3
Traits
Mutant
Arcanist
Health
650 / 1170 / 2106
AD
40 / 72 / 130
DPS
28 / 50 / 91
Attack Range
attack-range
AS
0.7
Armor
30
Magic Resistance
30
Skill
champion-skill
Malefic Visions
Active|
mpMana: 50/80
Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.

If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Damage: 650 / 900 / 1100Spreads Targets: 1 / 1 / 2
Trait
Mutant

Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
(7) And Mutants deal 80% of their damage as true damage.
-----------------------------------------
Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 65% Omnivamp
(7) 100% Omnivamp
-----------------------------------------
Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +18 Attack Damage and Ability Power
(5) +25 Attack Damage and Ability Power
(7) +35 Attack Damage and Ability Power
-----------------------------------------
Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
(7) 40 Mana less, and gain 50 bonus Ability Power
-----------------------------------------
Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
(7) 100% chance, and gain 40 bonus Attack Damage
-----------------------------------------
Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 800 Health and 60 Attack Damage
(7) 1250 Health and 90 Attack Damage
-----------------------------------------
Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power
(7) +35 Armor and Magic Resist, +7 Attack Damage and Ability Power

  • 3

    ??? (Randomly selected per game)

  • 5

    ??? (Randomly selected per game)

  • 7

    ??? (Randomly selected per game)

Arcanist

Arcanists increase the Ability Power of your team.

  • 2

    Your team gains 20 Ability Power

  • 4

    Your team gains 20 Ability Power, Arcanists gain an additional 30

  • 6

    Your team gains 50 Ability Power, Arcanists gain an additional 50

  • 8

    Your team gains 150 Ability Power.

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