|
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
2 +170 Health and +17% Attack Damage
4 +280 Health and +28% Attack Damage
6 +420 Health and +42% Attack Damage
|
|
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
2 15% Crit Damage, Up to 15% Crit Chance
4 30% Crit Damage, Up to 35% Crit Chance
6 45% Crit Damage, Up to 55% Crit Chance
|
Item | Avg.Rank | Pick% | TOP4 | Win% |
---|---|---|---|---|
![]() ![]() ![]() |
#5.20 | 1.44% | 35.89% | 3.74% |
![]() ![]() ![]() |
#3.94 | 0.77% | 62.33% | 10.92% |
![]() ![]() ![]() |
#3.75 | 0.69% | 65.76% | 13.28% |
![]() ![]() ![]() |
#3.92 | 0.55% | 63.11% | 12.14% |
![]() ![]() ![]() |
#4.02 | 0.54% | 60.51% | 10.19% |