SET 10 Champions
Vi
Deal physical damage to the current target, or if they have more current Health than Vi. Stun them for a few seconds and reduce their Armor for the rest of combat.
Headliner Effect: +200 Health +15 AD
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
- 2
+180 Health and +18% Attack Damage
- 4
+300 Health and +30% Attack Damage
- 6
+420 Health and +42% Attack Damage
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
Omnivamp: Heal for percentage of damage dealt
- 2
20% Attack Speed, 10% Omnivamp
- 4
40% Attack Speed, 15% Omnivamp
- 6
70% Attack Speed, 20% Omnivamp
- 8
125% Attack Speed, 30% Omnivamp