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Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
3 Gain the T-Hex.
6 Gain bonus loot every round. Each loss counts as 2 losses instead.
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Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
2 Gain 1 chem-mod
4 Gain 2 chem-mods and Overcharge them
6 Gain 5 chem-mods and Overcharge them
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2 When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
4 Additionally, a Rogue's first attack on an enemy bleeds them for 55% of their max Health as magic damage over 2.5 seconds.
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