Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
3 Gain the T-Hex.
6 Gain bonus loot every round. Each loss counts as 2 losses instead.
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2 25 Ability Power; 7% max
4 50 Ability Power; 10% max
6 80 Ability Power; 12% max to 2 enemies
8 120 Ability Power; 15% max to 2 enemies