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All of your units' healing and shielding is improved.
2 18% increased healing and shielding
3 35% increased healing and shielding
4 60% increased healing and shielding
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Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
2 20 Defenses
4 45 Defenses
6 75 Defenses
8 140 Defenses
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Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2 25 Ability Power; 7% max
4 50 Ability Power; 10% max
6 80 Ability Power; 12% max to 2 enemies
8 120 Ability Power; 15% max to 2 enemies
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