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SET 9.5 Champions

Champion Statistics

Naafiri

Cost
2
Traits
Darkin
Shurima
Challenger
Health
750 / 1350 / 2430
AD
60 / 90 / 135
DPS
48 / 72 / 108
Attack Range
attack-range
AS
0.8
Armor
40
Magic Resistance
40
Skill
champion-skill
Eviscerate
Active|
mpMana: 0/50

Passive: Gain 15% Omnivamp.
Active: Deal physical Damage.

Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of AD.

Eviscerate Damage: 175% / 175% / 180% ADOmnivamp: 15%Total Packmate Damage: 190% / 195% / 200% AD
Trait
Darkin
  • 1

    Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.

  • 2

    Weapon powers become 50% stronger.<br><br>Weapon powers are described in each Darkin's Ability tooltip.

Shurima

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.

  • 2

    The strongest Shuriman Ascends

  • 4

    All Shurimans Ascend. +30% Ascension bonus

  • 6

    Instead, Ascend at combat start. +60% Ascension bonus

  • 9

    Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus

Challenger

Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

  • 2

    30% Attack Speed.

  • 4

    65% Attack Speed.

  • 6

    105% Attack Speed.

  • 8

    150% Attack Speed.

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