DAK.GG
SET 9.5 Champions
Champion Statistics
Naafiri
Cost
2
Traits
Darkin
Shurima
Challenger
Health
750 / 1350 / 2430
AD
60 / 90 / 135
DPS
48 / 72 / 108
Attack Range
AS
0.8
Armor
40
Magic Resistance
40
Skill
Eviscerate
Active|
Mana: 0/50
Passive: Gain 15% Omnivamp.
Active: Deal physical Damage.
Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of AD.
Eviscerate Damage: 175% / 175% / 180% ADOmnivamp: 15%Total Packmate Damage: 190% / 195% / 200% AD
Trait
Darkin
- 1
Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
- 2
Weapon powers become 50% stronger.<br><br>Weapon powers are described in each Darkin's Ability tooltip.
Shurima
Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
- 2
The strongest Shuriman Ascends
- 4
All Shurimans Ascend. +30% Ascension bonus
- 6
Instead, Ascend at combat start. +60% Ascension bonus
- 9
Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus