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1 Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
2 Weapon powers become 50% stronger.
Weapon powers are described in each Darkin's Ability tooltip. |
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Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
2 The strongest Shuriman Ascends
4 All Shurimans Ascend. +30% Ascension bonus
6 Instead, Ascend at combat start. +60% Ascension bonus
9 Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus
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Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
2 30% Attack Speed.
4 65% Attack Speed.
6 105% Attack Speed.
8 150% Attack Speed.
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