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Naafiri
Cost
Gold 2
2/5/17
Origin
Darkin Shurima
Class
Challenger Challenger
Cost
Gold 2
2/5/17
Origin
Darkin Darkin
Shurima Shurima
Class
Challenger Challenger
Health
750 / 1350 / 2430
1350/2430
Attack Damage
60 / 90 / 135
90/135
DPS
48 / 72 / 108
72/108
Attack Range
AttackRange
Attack Speed
0.8
Armor
40
Magical Resistance
40
Naafiri Eviscerate
Active | MP Mana: 0/50
Passive: Gain 15% Omnivamp.
Active: Deal physical Damage.

Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of AD.
Eviscerate Damage : 175% / 175% / 180% AD
Omnivamp : 15%
Total Packmate Damage : 190% / 195% / 200% AD
Traits
Darkin
Darkin
1 Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
2 Weapon powers become 50% stronger.

Weapon powers are described in each Darkin's Ability tooltip.
Shurima
Shurima
Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
2 The strongest Shuriman Ascends
4 All Shurimans Ascend. +30% Ascension bonus
6 Instead, Ascend at combat start. +60% Ascension bonus
9 Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus
Challenger
Challenger
Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
2 30% Attack Speed.
4 65% Attack Speed.
6 105% Attack Speed.
8 150% Attack Speed.
Champions