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Gain elemental hexes, which give a different bonus from game to game.
2 Create 1 hex
3 Create 2 hexes.
4 Something cool (Effect depends on current elemental)
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2 When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
4 Additionally, a Rogue's first attack on an enemy bleeds them for 55% of their max Health as magic damage over 2.5 seconds.
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Slayers gain 12% Omnivamp.
Slayers deal bonus damage, doubled against units below 66% Health.
2 +6% bonus damage
4 +20% bonus damage
6 +40% bonus damage
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